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"Shay" <sah### [at] simcopartscom> wrote in message
news:3da200d8@news.povray.org...
>
> Make a mesh and assign different values to each of the vertices.
Yes, the problem comes in making the mesh. I cannot seem to come up with a
proper way of taking a set of xyz coordinates and interpolating them into
some sort of mesh surface data. Any simple way of doing this? I have seen
information regarding 'natural neighbor interpolation', 'Delauney
Triangulation', etc. but have yet to find an example of using these methods
to convert a set of points. A bit of code would be helpful to the
uninitiated, such as myself.
So, this is the opposite approach. If I can generate a pigment map with the
right blends, I can use the resultant image as a heightfield, and thus
convert xyz data points into an interpolated surface (which is really my end
goal).
- How
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